Quest, Instance and Class notes

So I got Seal of Blood last night...

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I remember seeing this spell when they did the sneak peek several months ago, and at the time I was wondering how high and/or stupid the devs must have been to come up with it in the first place.

Now that I have it, I'm even more puzzled.

It gains no spell damage benefit. It damages you, which makes it extremely risky in PvP. It does less damage than SoR, and much less if you're using Sanctity Aura and have Crusader judged. Granted, Blood can crit where Righteousness cannot, but so what? Over time it would still do less damage to your opponent and more to you. I could see it having a PvE application. But that's really about it. What am I missing?

I wouldn't normally give a shit, but the Alliance gets Seal of Vengeance, which is a stackable dot. Great for PvE/tanking, and nice against rogues as well.

Blizz sucks.
 
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aggro, ///
seal of blood apparantly aggros the hell out of a mob.
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Well I guess that's cool if the tankadin has a good healer. :P
 
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Judgement does get spell damage benefit, goes from melee crit rate and has multiplier as such.

But it's less than that of Judgement of Righteousness, so for me, it's useless. :P
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